(2016) MFA, Game Design and Criticism — NYU Game Center, Tisch School of the Arts, 2016
Thesis title: “Sid Sackson and The Beginning of Modern Game Design”.
(2014) BA, english Literature — Western Washington University
(2010) Associate in Arts — green River Community College
(Fall 2015 - present) NYU Game Center. Games 101 Teaching Assistant.
(2014) Tacoma Public Library, Game Design and Storytelling, August.
(2014) Puyallup Children’s Theater and Music Academy, Game Design for Actors, July.
Lectures and Presentations
(2016) East Coast Games Conference - Board Game Design: Then and Now, Raleigh, NC.
(2014-2016) GDC 2016 - Game Writing Roundtable Moderator.
(2015) Moderator, Gameacon - Breaking into Game Writing. Atlantic City, NJ.
(2015) Writers Guild of America - Writing For Horror Video games.
(2015) New York University - Sid Sackson: His life and designs.
(2014) VikingCon - Everyone can make Games.
(2013) Western Washington University - How to read video games critically.
(2015) Mary Valentine and Andrew Cosman Fellowship, The Strong Museum of Play, Rochester, NY. $1,000.
(2014 - present) Write Club, host, Game Developers Conference Writers meetup.
(2014-current) Deep Play Sessions, NYU Game Center
(2014-current) Skill Share Sessions, NYU Game Center
(2013) Write Club, host, Penny Arcade Expo Writers Meetup.
(2013) Game Design Club, Western Washington University, Bellingham, WA.
(2013-current) Committee member, IGDA Game Writing Special Interest Group.
(2015) SEP Arcade Hackathon, New York.
(2015) game developer, Ironwall Games.
(2014) Lead newsletter editor, International Game Developers Association.
(2011) lead blogger, Washington News Council.
(2015) Contributor. Narrative Design Toolbox, Focal Press.
(2011) Barnes & Noble’s Official Guide to the Nook. Stirling Publishing.
(2015-2016) Acting Associate Editor, Journal of Game Design, New York University.
(2014) IGDA Insider Weekly Mailer.
(2012) The Western Front, Western Washington University.
(2010-2012) The Current, Green River Community College.
(2010-2011) Joystick Division, Village voice Media.
(2011) LOGIN News.
(2016) “Sid Sackson and the Origins of Modern Game Design.” NYU Game Center End of Year Show, Brooklyn NY.
(2016) “The Really Big Word Game.” game designer, nondigital.
(2016) “Pfookie.” game designer, nondigital.
(2016) “All Rise.” Audio and narrative Design. Global Game Jam 2016.
(2015) “SOAP.” game designer. Pen and paper RPG.
(2015) “Political Dolphin.” narrative design. Adventure Game Studio.
(2015) “The Old Man And tHe Cracker.” game designer. Choice Script.
(2015) “Nebulous.” narrative and audio designer. Unity3D.
(2014) “Square Off.” game designer. Unity3d.
(2015) “Nebulous.” The NYC Arcade.
(2015) “Nebulous.” NYU Student Showcase.
(2015) “Political Dolphin.” NYU Student Showcase.
Events Covered as Press
(2012) Emerald City Comicon, Seattle.
(2010, 2012) Casual Connect, Seattle.
(2010-2012) Penny Arcade Expo, Seattle.
(2010) Washington Interactive Network Meetings, Bungie Studios, Bellevue.
(2016) Some Beautiful Board Games Colloquium - Grolier Club, New York, NY.
(2016) East Coast Games Conference, Raleigh NC.
(2015-2016) Different Games Conference, New York, NY.
(2015-2016) IndieCade East, New York.
(2014) PRACTICE, Game Design in Detail, New York, NY.
(2014-2016) Game Developers Conference, San Fransisco, CA.
(2013) Interactive Storytelling Symposium, Mountainview, Ca.
(2013) PAXDev, Seattle.
(2004-2013) Penny Arcade Expo, Seattle.
(2010-2012) Casual Connect, Seattle.
(2012) IGDA Summit, Seattle.
(2010-2011) LOGIN Conference, Seattle.
(2015) Different Games Conference, New York.
(2014) NYU Practice Conference, New York.
(2010 - 2011) LOGIN Conference, Seattle.
(2007- 2009) Penny Arcade Expo, Seattle.
Additional Classes taken
(2015) Perfect Your Pitch Workshop, Nyu Game Center with NY Media Lab.
(2014) Game Audio Workshop, NYU Game Center.
(2015) Push Your Luck Podcast. Series, “Can’t Stop the Sackson.”
(2014) IGDA Game Writing SIG Official Podcast, episode 1 - 6.
(2010) Joystiq Podcast appreciation Group Podcast.
Adobe Creative Suite
Unity 3D (C#)
Adventure Game Studio
(2016) Game featured: Pfookie, GDC 2016, How i teach game design, speaker: Eric Zimmerman.
(2016) Special Thanks, GDC 2016, History Shaping Design: Gender Roles As Shown In Centuries of Game Design, Speaker: Julia Keren Detar.
(2016) Best audio design, Global Game Jam 2016. NYU Game Center.
(2013) 3rd Place, KViK 48 Hour Film Festival, Western Washington University.
(2012) 3rd Place, Headline Writing, Washington Community College Journalism Association.
(2010) Quoted, GamePro Magazine issue 260.
International Game Developers Association.